Denis Dyack, Director of Quantum Entanglement Entertainment Inc., is a veteran of the video game industry with more than 25 years in the business, he founded Silicon Knights in 1992 and directed masterpieces such Blood Omen: Legacy of Kain and cults like Eternal Darkness: Sanity's Requiem. In 2011, hanks to his ambition to fuse together multiple media and his inspiration to create original contents he joined the Hall of Fame of the Developers. At the moment, he is working on Shadow of the Eternals, a spiritual sequel to the legendary Eternal Darkness.
Tomonobu Itagaki is the legendary game designer who created the Dead or Alive saga and guided the relaunch of the Ninja Gaiden saga, two real benchmarks for videogames. With his charisma, irriverence and his provocative behaviour, Tomonobu Itagaki has assumed command of the Team Ninja, an internal division of Tecmo Ltd., from 1992 to 2008. In 2010 he has founded his own independent development studio, Vallhalla Game Studios, releasing in 2015 their first title: Devil's Third.
Martin O'Donnell, award-winning composer and sound director, obtained his Masters of Music degree with honors in the University of Southern California, founding Total Audio with his partner Mike Salvatori and producing music and sound for movies, TV series and video games. In 2014 he founded Marty O'Donnell Music LLC, and he is co-owner of Highwire Games LLC, software house with which he’s now working on Golem, highly anticipated title for Playstation VR. Among his works there are also Riven, the Myth series, and the series of Halo and Destiny, in this last game creating an orchestral suite with Paul McCartney, "Music of the Spheres".
Active in the industry since the 70s, Robert Krakoff is the co-founder and president of Razer, a world-leader company in gaming gears and synonymous of quality for all gamers.
Graduated at UCLA Anderson School of Management in journalism and marketing, he started his career in Activision with Pitfall and Zork, arriving then at iD Software during the Doom production. In the 1996 he will realize the potential of gaming gears which, under the Razer trademark, will conquer the entire world of videogames.
Tim Willits is the Studio Director at id Software and a veteran of the video game industry with more than 20 years of experience creating award-winning games that have helped define the modern first person shooter and laid the groundwork for today’s eSports phenomenon. Tim got his start in gaming creating his own custom levels for DOOM, which garnered the attention of game’s creators at id Software. After joining the studio in 1995, Tim worked on The Ultimate DOOM, Quake, Quake II, Quake III Arena, Quake IV, and the Enemy Territory series. He was the lead designer on DOOM III, the Creative Director on RAGE, and is currently overseeing the studio as well as development on the recently announced Quake Champions.